Level With these beginner-friendly tutorials, you will learn the basics of programming apps with App Inventor. Follow these four tutorials and you'll have four working apps to show for it! After building the starter apps, which will take around an hour, you can move on to extending them with more functionality, or you can start building apps of your own design. Get started now with Hello Codi! Basic Hello Purr is the Hello World tutorial for App Inventor.
MIT App Inventor is a trademark of the Massachusetts Institute of Technology. All content from MIT App Inventor is licensed under a Creative Commons Attribution— ShareAlike 3.0 Figure 2.10 The emulator download package. The emulator can be downloaded to a Mac or a Windows PC. MIT is an acronym for Massachusetts Institute of Technology. This institute holds the complete rights on MIT App Inventor and helps the users make Android apps out of it. This web application lets the newbies learn computer programming for creating various software applications to operate them on Android devices.
This simple exercise takes you through the very basics of App Inventor. In a very short time you will create a button that has a picture of a cat on it, and then program the button so that when it is clicked a 'meow' sound plays. This version of the tutorial is for use with App Inventor 2. Basic This introductory module will guide you through building a Magic 8 Ball app with App Inventor 2.
When activated, your 8 Ball will deliver one of its classic predictions, such as “It is decidedly so” or “Reply hazy, try again.” At first you activate the 8 Ball by clicking a button. If you are using a device (rather than the emulator) you can add in an accelerometer component so that the 8 Ball makes a new prediction whenever the device is shaken. Note: This tutorial can be used in place of Hello Purr since it initially has the same functionality, and then goes on to the extend that functionality.
This version of the tutorial is for use with App Inventor 2. Basic In the arcade game Whac-a-Mole TM, a 'mole' pops up at random positions on a playing field, and the user score points by hitting the mole with a mallet. This is a similar game that uses the touchscreen.
This tutorial introduces: image sprites, timers, and procedures. Basic PaintPot lets you scribble in different colors by touching the screen to draw dots and lines.
Concepts introduced in this project include canvas components for drawing, event handlers that take arguments (including touch and drag events), and arrangement components for controlling screen layout. Part 2 extends the project to draw dots of different sizes, as an introduction to global variables. Variation: PaintPic extends this app to use the camera component to take a new picture for drawing upon. This version of the tutorial is for use with App Inventor 2. Basic This is a continuation of Paint Pot (Part 1). Be sure to complete that tutorial before attempting this one.
Basic PicCall illustrates how to create applications that use the phone's functionality. This application lets you select people from your contact list and display their pictures. When you press a picture picture, the phone calls that person. Basic Hello Codi is the Hello World tutorial for App Inventor. This simple exercise takes you through the very basics of App Inventor. In a very short time you will create a button that has a picture of a bee on it, and then program the button so that when it is clicked a 'buzz' sound plays. Basic By building the Get The Gold App you will get practice with setting visibility, using Clock components and Timers, and detecting collisions in App Inventor.
You'll program an application that has a pirate ship whose goal is to collect all the gold on the screen. Intermediate This version of Paintpot allows you to draw circles and lines on a picture you take with your camera. You'll learn about the Canvas component, drawing, color, and the Camera component.
Intermediate Pages.
Installing the Windows software for App Inventor Setup has two parts:. Installing the App Inventor Setup software package. This step is the same for all Android devices, and the same for Windows XP, Vista, Windows 7, 8.1, and 10. If you choose to use the USB cable to connect to a device, then you'll need to for your Android phone. NOTE: App Inventor 2 does not work with Internet Explorer.
For Windows users, we recommend using either or as your browser for use with App Inventor. Installing the App Inventor Setup software package You must perform the installation from an account that has administrator privileges. Installing via a non-administrator account is currently not supported. If you have installed a previous version of the App Inventor 2 setup tools, you will need to uninstall them before installing the latest version. Follow the instructions at.
Locate the file MITAppinventorTools2.3.0 (80 MB) in your Downloads file or your Desktop. The location of the download on your computer depends on how your browser is configured. Open the file. Click through the steps of the installer. Do not change the installation location but record the installation directory, because you might need it to check drivers later. The directory will differ depending on your version of Windows and whether or not you are logged in as an administrator.
You may be asked if you want to allow a program from an unknown publisher to make changes to this computer. Locating the Setup software In most cases, App Inventor should be able to locate the Setup software on its own. But if it asks for the location of the software, the path to enter is C: Program Files Appinventor commands-for-Appinventor.
If you are using a 64-bit machine (, you should type Program Files (x86) rather than Program Files. Also, if you did not install the software as an administrator, it was installed in your local directory rather than in C: Program Files. You'll need to search for it to find the correct pathname. Something not working right? Visit the, or check the for help. Continue with setup - Choose the connection instructions you were following.